Advertisement
so, as the title suggests, i am new to meteor. ive looked at them for awhile, and played with a practice one awhile ago. never got around to making my own... then someone gifted me a fire meteor. then i saw the dmenza video while looking for a few beginner tips... wow.
so i put together a practice meteor (so i dont totally destroy the fire set). i really have no idea what im doing with it, so the design will likely change. it is currently about 7 feet, with 5/8s inch rope. i might make it shorter, but i saw on here longer is better for contact (?), and that is where my interest is. suggestions would be welcome (stiffer rope? thinner?) im sure any which way i will figure out what i like.
the main issue though is that i have no idea what im doing. my background is only poi, and only for about a year. ive heard meteor is nothing like staff though, so should i even bother learning that, if that isnt my interest? and the poi stuff doesnt translate as well the longer rope. i know im asking a lot... but i dont need exact instruction, just an idea of where to go to figure it out for myself :)
so i put together a practice meteor (so i dont totally destroy the fire set). i really have no idea what im doing with it, so the design will likely change. it is currently about 7 feet, with 5/8s inch rope. i might make it shorter, but i saw on here longer is better for contact (?), and that is where my interest is. suggestions would be welcome (stiffer rope? thinner?) im sure any which way i will figure out what i like.
the main issue though is that i have no idea what im doing. my background is only poi, and only for about a year. ive heard meteor is nothing like staff though, so should i even bother learning that, if that isnt my interest? and the poi stuff doesnt translate as well the longer rope. i know im asking a lot... but i dont need exact instruction, just an idea of where to go to figure it out for myself :)
Advertisement
Advertisement
-
Re: new to meteor - help?
Fri, May 16, 2008 - 7:04 AMTry and get in touch with Pyro (Dj from Holidaze im sure yardz and albie has his info) but since you have poi background it shouldnt be too hard to pick up. I have the meteor book that i will bring out on the 24th or if i see you sooner (and can find it) mostly it's just beginning meteor stuff revolving around spinning it. Can you do fig. 8s with a staff? try it with the meteor. Also, try talking to Sui about the contact stuff, he is definatly the guy to talk to. see ya soon.
-
Re: new to meteor - help?
Fri, May 16, 2008 - 3:58 PMyou know,
i started doing meteor without watching anyone else. plus i don't know anyone who does meteor.
anywho, i made a meteor completely out of kevlar rope and it was huge while it lasted.
The things that i started doing were a synthesis of poi and dart, but with contact.
Now i'm starting to see what other people are doing and it's completely different. and that's good. you don't necessarily need to know what everyone else is doing. just fuck around with your practice meteor.
-
-
Re: new to meteor - help?
Sat, May 17, 2008 - 3:32 AMthats what ive been doing (and plan on continuing). and yeah, i agree, there is merit to doing it that way... but having to recreate the wheel, as it were, is kinda pointless. like i said, im not asking for exact instructions... just the basics so i can maybe skip the first 6 months of figuring out the basics (the crap someone could show me in 5 minutes). beyond that its just where i should look to modify moves from (poi? rope dart? staff? that weird triple prong spinnie thing someone had? jackie chan movies?) and where im really lacking is contact. i have no experience with that, and so no idea where to even begin.
so far ive picked up wheel plane stuff pretty easy; figure 8s and weave type stuff (im bad at poi move names, so im not even gonna stress it at all with meteor, and as far as i can tell so far there isnt a lot of standardization anyways[?]). but anything else isnt working out so well. i think the practice set requires modification though, cause as it is it really hurts when i smack a sensitive part, and i end up quiting for the day.
what does your set look like? -
-
Re: new to meteor - help?
Sun, May 18, 2008 - 7:31 AMthere wont be as many videos for meteor, but these two are good inspirational jumping points:
[url=www.burncrewconcept.net/fr/vid...m[/url]
[url=www.youtube.com/watch
the first one shows a lot of influence from staff skills, so don't discount that arena. I have actually found my slight experience with contact staff has been a bigger help than my 3 years in poi, when doing meteor. Its because you end up trying to do so many moves in meteor with one hand. The 2nd one is ....well, its Andy Haus, so...well, just watch. Its lurvly. Oh, and Suibom posted Nick Woolsey's introduction to meteors. Thats another great way to cut your teeth.
if you are into the idea of wraps, then ropedart moves will transfer well, but you will need a long meteor. Mine is about 7 feet and its no good for more than the simpler wraps. Im actually going to knot and shorten it so that my behind the back rotor practice will be easier. Ok, sure mine are monkey fists with rubber ball cores, but everyone I have ever heard from says the same: its going to hurt. Thems the breaks. Best advice I could give you for that it trying to make a set like Nick shows, out of the soft foamy balls.
Basic skills though? Hmm ok figure eights: either hand, forwards and reverse. Rotors. learning rotors leads to behind the back, over the head, turning, and eventually into some neat contact tricks (not that I can get that all down myself yet). But even horizontal helicoptor like rotors look pretty impressive. Especially if you can turn them into one handed launches into the air and then catch them. so, yeah..rotors. And learn a couple of elbow and foot through-wraps for fun and variation.
Im just starting out myself with the meteors,so I get where you're coming from. These are the things Im working on right now. None of the crazy neck wraps and launches or soft angel rolls, steves and such. Anyways, good luck and dont quit after those love taps. Wait until there's blood or black outs. :D -
-
Re: new to meteor - help?
Mon, May 19, 2008 - 8:53 AM"love taps". heh. Meteor is the only spinny thing that has put me on the ground sobbing. I stopped spinning for about a week after that, I think.
7 feet, in my opinion, is too long if you do primarily vertical plane movements. 7 feet is on the short end if you do a lot of horizontal plane and contact moves.
moves to learn and focus on? how's your weave/staff spin? the 2 beat one should be really solid, as that is one of the most core motions of meteor, same with one handed butterfly. drill the shit out of those basic moves, and almost everything is built straight from those. there aren't too many super-complex meteor tricks (that are worth doing). -
-
Re: new to meteor - help?
Mon, May 19, 2008 - 2:56 PM>7 feet, in my opinion, is too long if you do primarily vertical plane movements. 7 feet is on the short end if you do a lot of horizontal plane and contact moves.
ive noticed that. i made two sets. one is the longer one i mentioned, over 7 feet. is actually only a little too long on the vertical plane, but thats a long reach up. the rice bag heads are working out a little better then the other one though. the shorter one is just a bit shorter then i am, which makes it a lot easier on the vertical, but i doesnt give me enough to work with horizontally. its also got really heavy heads (based off the last practice set i played with [which i think was yours poje?]). 50 pennies in a tennis ball gives a little bit more then a love tap, heh.
its funny, meteors with a short and long rope are almost entirely different tools. makes me wanna make a variable length rope (hmm... maybe two ropes together with a clamp on either end...)
>same with one handed butterfly.
i was afraid someone would say that. my onehanded butterflies are pretty gimped.
-
-
Re: new to meteor - help?
Mon, May 19, 2008 - 3:15 PMthe first video is the one i was talking about. the second isnt coming up right.
the next time i see someone that does ropedart i was gonna hand em my meteor, and see what wrap they could do with the shorter rope. use that as a watermark and go from there. same goes for staff.
i was considering getting some of that memory foam, and wrapping it around half a roll of pennies. little bit of duct tape, and it should be a fairly gentle and durable practice head. i prefer the heavy weight in all my tools, so i might make them even heavier. the light ones dont give you enough of an excercise. -
-
Re: new to meteor - help?
Mon, May 19, 2008 - 5:18 PMropedart v. meteor?
elbow wraps, upper arm wraps, neck, leg, and wrist are the ones I feel most comfortable with in vertical plane with a 6' meteor. my wraps are quite simple, most common one is the upper arm, from the 2 beat weave, throw your elbow through the 'short' end, and let the 'long' end (usualy from the pinkie side) wrap half a turn, then rotate your body around.
I realize that made no sense, but hey, what's the internet without jackassery.
So meteor and to a lesser extent, rope dart, is a real pain because timing is integral to everything. for instance, doing a neck wrap with a staff, you just lay it on your neck, and it comes around. With a meteor, you have to lay the longer end on your neck, so that the center of rotation passes through the center of your wrap, and then time the release quite well, as well as grabbing it from the other side and immediately beginning to drive the meteor again.
legs are easy. just drop into a horse stance, with the plane of rotation about 45 degrees to your body, let the long end come under your leg, then step back, and let inertia do the rest. again, timing.
-
-
-
-
-
Re: new to meteor - help?
Tue, May 20, 2008 - 7:57 AMHey all..
as a note, I'm comin into this conversation a bit late, and not sure how much I missed when I skimmed over the previous posts.. so..
Length general rule of thumb: for starters, a good length is about your arm spam plus a foot or so (so the heads will drop about six inches or so off each side when you hold the rope at arms length across your arms, shoulders and neck). This should equate to the heads sitting some inches above the ground if you hold the center point to the small of your back and let it dangle. The reasoning is that this should give you the room you need for vertical spinning (the biggest problem area likely to be passing it from hand to hand behind the back). I find this length to be sufficient for both contact and spinning.
When learning, the make of the meteor makes a huge difference. Yeah, sure, if your good you should be able to spin anything (I grumble when I hear people say that), but having a well crafted meteor impacts the learning curve quite a bit. For instance, heavy heads are harder on fine control, but once you get them spinning at a good rate, they spin themselves well (which is good if you have decent control, gnarly if you don't). My original meteor was just nylon rope tied into monkeyfist heads with wood cores. The impact hurt, but it worked nice enough.
Speaking of impact... I think one of the most important things you can learn is now to break momentum on one head while keeping the other head going. This will allow you to stall that damned head that's gotten out of control before it has a chance to bruise all the wrong parts of your body. It will also allow you to keep the overall momentum going enough that you can pull the stalled head back into the spin without totally losing it and having to stop and start over (remember those poi days when you had to stop and realign between each transition, before you knew how to keep the poi flowing through the transitions). Andy teaches this stuff in his vids (keeping one head stationary while the other still spins, then switching which head is stationary and which is spinning).
On to influences. I started with poi, then moved on to staff and contact staff, and i use all that knowledge extensively when working with meteor. So, my suggestion would be to work with the individuals as your learning tools (poi/staff/contact) and then play with meteor on the side and let the knowledge infuse into your moves. Things seem to click easier that way. I've found knowing staff and contact staff to be the most valuable. I picked up rope dart before meteor as well, but I keep the rope dart moves mostly to rope dart since I do more shots and open knots and don't find them very aesthetically pleasing with meteor (yet, I may change my mind at some point).
Contact meteor.. still a huge amount of (so far as I can tell) undiscovered territory in this realm. The one fundamental though is pretty much what sam said. Unlike staff, the meteor will wrap you. So the key to contact meteor is timing, speed, and knowing and controlling the wrap. You let one portion of the meteor rope hit and begin to wrap, then you push the other end through to unwrap. It's hard to explain, so I'll leave it at that ambiguous pile for you to trove through :P. Once you get it, though, you can begin to snake the meteor around you while you dance... quite fun. However, I must admit that I'm not a fan of pure contact, so my spinning mixes contract and grip freely.
Anyway, there's a braindump for yah.. Hope you find something of use in there.
Peace,
- Sui